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  5. Active Video Gaming Compared to Unstructured, Outdoor Play in Children: Measurements of Estimated Energy Expenditure and Measured Percent Time in Moderate-to-Vigorous Physical Activity
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Active Video Gaming Compared to Unstructured, Outdoor Play in Children: Measurements of Estimated Energy Expenditure and Measured Percent Time in Moderate-to-Vigorous Physical Activity

Date Issued
August 1, 2012
Author(s)
MacArthur, Susan Brittin
Advisor(s)
Hollie A. Raynor
Additional Advisor(s)
Betsy Haughton
Dawn Coe
Permanent URI
https://trace.tennessee.edu/handle/20.500.14382/34705
Abstract

It is recommended that children and adolescents participate in > 60 minutes of moderate-to-vigorous physical activity (MVPA) per day. Despite the current recommendations and positive health benefits, many children and adolescents still do not engage in regular physical activity (PA).


One challenge for assisting children in becoming more active is sedentary screen-based activities (SBAs), such as watching television (TV), using computers, and playing sedentary video games (VGs), as SBAs may compete with time for being physically active in children. One modification to sedentary VGs that may increase PA in children is to alter them so that the VGs actually provide an option to engage in PA. These types of VGs are called active video games (AVG) or "Exer-gaming." Studies have found that playing AVGs can produce the estimated energy expenditure (EE) comparable to moderate-intensity structured PAs, such as moderate-intensity treadmill walking and self-paced walking, but significantly less EE as compared to vigorous-intensity PAs, such as running. To determine if AVGs can provide a good source of PA in young children, it is important to note that young children acquire much of their PA through play rather than structured PA. Children’s play consists of short intermittent bouts of activity with frequent rest periods. Children are more active in unstructured, outdoor play areas where they can freely engage in activities requiring running, jumping and chasing. Thus to determine if AVGs are a good source of PA for young children, AVGs should be compared to unstructured play, rather than structured PA. Only one study has compared AVGs to unstructured PA in children and has used pedometry to assess PA. Thus, the purpose of this investigation was to compare AVG to unstructured outdoor play, as assessed by accelerometery and direct observation (DO), using a within-subjects design.

Subjects

active video games

youth

physical activity

nutrition

accelerometers

direct observation

Disciplines
Maternal and Child Health
Other Public Health
Degree
Master of Science
Major
Nutrition
File(s)
Thumbnail Image
Name

FINAL_THESIS_7_4_12.pdf

Size

1.3 MB

Format

Adobe PDF

Checksum (MD5)

bd19bce57454ab980067da2ce4c3a8e2


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