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  5. Searching game trees with Min Max Approximation : experiments and analysis
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Searching game trees with Min Max Approximation : experiments and analysis

Date Issued
December 1, 1991
Author(s)
Richardson, Jon T.
Advisor(s)
David Mutchler
Additional Advisor(s)
David Straight
Jean Blair
Permanent URI
https://trace.tennessee.edu/handle/20.500.14382/33943
Abstract

The Min Max Approximation (MMA) algorithm [Riv88] is a method of exploring a game tree unevenly. Rivest's implementation of the algorithm is reviewed and variations on his technique are discussed. Results are given of additional experiments with the game of Connect-Four which demonstrate weaknesses of MMA. Further experiments with the game of Checkers are described. These experiments reaffirm MMA's promise. The strength and weaknesses of MMA borne out in these experiments are summarized.

Degree
Master of Science
Major
Computer Science
File(s)
Thumbnail Image
Name

Thesis91R533.pdf

Size

2.93 MB

Format

Unknown

Checksum (MD5)

14483e52a3822a480403023b29c42d36


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