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  5. A recursive algorithm for an imperfect information game with perfect recall
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A recursive algorithm for an imperfect information game with perfect recall

Date Issued
August 1, 1992
Author(s)
Liu, Cheng
Advisor(s)
David C. Mutchler
Additional Advisor(s)
Jean Blair. David Straight
Permanent URI
https://trace.tennessee.edu/handle/20.500.14382/33601
Abstract

The traditional method to find an optimal strategy for a general n-player game is to enumerate all pure strategies and use a linear programming technique to find the strategy with highest payoff. Unfortunately, the number of pure strategies in even a small game is too large to be enumerated. In this work we developed a recursive algorithm to find an optimal solution in a one player game with perfect recall. This algorithm evaluates each leaf in the game tree only once. This significantly reduces the time compared to the traditional method. This algorithm can also be used in an n-player game with perfect recall to check if a pure strategy is an equilibrium point.

Degree
Master of Science
Major
Computer Science
File(s)
Thumbnail Image
Name

Thesis92L592.pdf

Size

1.97 MB

Format

Unknown

Checksum (MD5)

09a4fae0313396ded98fcb178ce30b71

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