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  5. A pruning algorithm for one player games with hidden information
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A pruning algorithm for one player games with hidden information

Date Issued
May 1, 1993
Author(s)
Van Lent, Michael Christopher
Advisor(s)
David Mutchler
Additional Advisor(s)
Jean Blair
Michael Vose
Permanent URI
https://trace.tennessee.edu/handle/20.500.14382/33419
Abstract

This thesis makes three contributions to the development of search algorithms for one-player games with hidden information. The first contribution is the description and analysis of a new pruning technique, called information set pruning, that is specific to hidden information games. Second, the One-Player Pruning Algorithm (OPPA) is presented; it is a natural and important extension of the existing One-Player Algorithm to search game trees with hidden information. OPPA uses information set pruning and other pruning techniques to provide gains in search time by exploring fewer leaves while costing nothing in solution quality and very little in implementation complexity. Finally a general model of game trees with hidden information is suggested. This model has many advantages in terms of generality and clarification of the hidden information concept. It is hoped that further work on hidden information games will utilize this model as a standard form of hidden information game trees. These three contributions take the next logical step in the development of search algorithms for hidden information games and suggest many areas for future work.

Degree
Master of Science
Major
Computer Science
File(s)
Thumbnail Image
Name

Thesis93V352.pdf

Size

2.6 MB

Format

Unknown

Checksum (MD5)

57bd67dc0d025d2ab5d37e4ea46ea17e

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