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Algorithms for region filling with mixed colors

Date Issued
March 1, 1983
Author(s)
Wang, Zhu
Advisor(s)
J. Michael Moshell
Additional Advisor(s)
David Matsuszek
David Straight
Permanent URI
https://trace.tennessee.edu/handle/20.500.14382/36630
Abstract

Computer graphics applications are becoming widespread. Line drawing alone no longer satisfies the average user's needs. Region-filling is one advanced feature to make a computer graphics system more sophisticated. Roughly speaking, there are two categories of filling algorithms. One is to fill a pixel on the screen and recursively fill its four neighboring pixels. The other is to fill a whole line within the boundary, then fill the neighboring lines if they are not filled yet.


This study uses the latter algorithm to develop a package of software that fills bounded regions of a graphics screen with varied solid or halftone colors.

The package is implemented on the Apple II computer. It does line drawing, color filling and record keeping. It has a user friendly interface. A major effort has been dedicated to speed the process by converting critical parts of the code to machine language. Drawing a typical full-screen scene required 130 seconds in Pascal, and less than three seconds in assembly language.

Degree
Master of Science
Major
Computer Science
File(s)
Thumbnail Image
Name

Thesis83W253.pdf

Size

1.45 MB

Format

Unknown

Checksum (MD5)

fcee118b2a7b34d9d3b44f64eaa18295

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